Computer Peripherals compared to
Human Body
It has been noted that a computer has the main parts and
peripherals. These parts and peripherals work together to make the computer
perform tasks or solve a particular problem. The human body is composed of
cells into tissues into organs then into systems. Same also implies a computer,
it is all based on circuitry cells working in a logical way to make the
computer a useful device to man. Just like the parts of our body are very
important to us since they help us in doing our work and enable us to communicate
with one another, the computer parts also aid communication process between the
computer system itself and the user.
Similarities between the Parts
HEART vs Central Processing Unit
(CPU): It controls every activities of the
computer. Also responsible for the processing of data into information just
like the heart pumping blood round the body.
BRAIN vs Random Access Memory (RAM):
This stores data and information
temporarily on a computer. It is also responsible for the starting up of a
computer and running of programs. It's what a computer uses to remember things.
NERVOUS SYSTEM vs Motherboard: This is a printed panel of physical arrangement in a
computer that contains the computer's basic circuitry and components. It's like
a communication channel between every parts and components of the computer
system.
BRAIN vs Hard Disk: This is a secondary storage on a computer used to back-up
data and information. It is used to write information for future reference. You
will agree with me that the human brain is incomparable.
MUSCLES vs BUS: This is a collection of wires through which data is
transmitted from one part of a computer to another. It is also a communication
system that transfers data between components inside a computer or between
computers.
MOUTH vs Speaker/Printer: Both are output devices. They produce what the computer
needs to give out.
HANDS vs Mouse/Keyboard: Both are input devices. They are used to send in
instructions and information into the computer.
EYES vs Web cam: Web cam detects light and sends signals through the optic
lens to the visual and the computer to the CPU. Just exactly like how the eyes
works sending visual signals to the brain through optic nerves.
EARS vs Microphone: Microphone receives sound waves and sends it into the
computer for processing. Ears are used for recognition.
FACE vs Monitor: This is an output device. It has a screen which it uses to
display what the computer is doing or how it feels. Just like the human face
shows different expressions.
SKIN vs System Casing: This
gives the computer a definite shape. It defines a computer telling us more
about it, how it responds to the conditions around. Same implies the human
skin, it defines the human body.
Differences
1. Computers
can only follow instructions and patterns made by a programmer, while the brain
behaves freely using reasoning and common sense.
2. It
is impossible for the brain to function without emotions while computers only
act under the logic.
3. Processing:
The human brain adapts to new circumstances and learn new ideas faster than computer.
4. Repair:
Like all machines, computer is much
easier to repair than the human body.
5. Updates:
The computer can be continuously updated and evolve with the development of
technology, while the human brain cannot be updated.
6. Memory:
Computers can continue to store memories as they add more RAM. The information
is never lost and the computer also stores information in a more orderly way than
the human brain.
The operations of human beings with
respect to the processing of information
Brains can be
compared to computers as information processors, since:
1.
Neurons
are on/off devices that can represent digital information.
2.
The
neuron threshold effect allows logic gates (McCulloch & Pitts, 1943)
3.
The
brain has input/output channels (the senses) as a computer does.
4.
The
brain works by electricity as computers do.
5.
As
a computer has many transistors so the brain has many neurons (about 1010,
more than there are people in the world)
The brain is the organ where
processing of information takes place in human beings. Comparison is made
between how computers process data with how the brain processes the senses to
combine their strengths, not to decide which is “better”. This has implications
for:
·
Computer Design - to improve
computer design. While
computer systems evolved over about 60 years, the brain has evolved over
millions of years, and was rigorously beta tested over many lives. It probably
embodies useful design principles.
·
Computer-human interaction (CHI) Design - to improve
interface design. Computer
success often depends on it human interaction, and knowing how people process
information can improve this.
Computer vs.
Human Information Processing
A systems theory approach can be
used (Bertalanffy, 1968) to contrast computer and human information processing.
A processing system, whether computer or brain, is presumed composed of
processors, whether computer or cognitive, that receive input from sensors or
ports, and send output to effectors or peripherals. The following discussion
applies whether the system is physical (hardware) or informational (software).
Von
Neumann Computers
While the brain’s design is
relatively consistent between people due to genetics, a computer’s design is
whatever its designers choose it to be. In the following, “the computer” refers
to computers whose design derives directly from Von Neumann’s original
architecture, which encompasses the vast majority of computers in use today. In
his original design, Von Neumann made certain assumptions to ensure valid
processing:
1.
Control: Centralized. Processing is
directed from a central processing unit (CPU).
2.
Input: Sequential. Input channels
are processed in sequence.
3.
Output: Exclusive. Output resources
are locked for single use.
4.
Storage: Location based. Information is
accessed by memory address.
5.
Initiation: Input driven. Processing is
initiated by input.
6.
Self-processing: Minimal. System does
not monitor or change itself.
Each of the above is not a yes/no
dichotomy but a proposed continuum, with computer and brain at opposite ends,
e.g. a computer’s “parallel port” has more bit lines than its “serial port”, but
both are far removed from the massively parallel signals carried by millions of
optic nerve fibers in the human brain. While modern computers have dual-core
chips and multi-channel processing, this decentralization is relatively little
compared to the brain.
1.
Control
Centralized
control means
all processing ultimately originates from and returns to a central processing
unit (CPU), even if that unit delegates work to sub-processors. Computers have
a CPU for control reasons,
so the computer always knows exactly where, in processing terms, it is up to. However
a disadvantage is that if the central unit fails, the whole system fails. On a
hardware level, if the CPU stops so does the computer. On a software level, if
the operating system enters an infinite processing loop, the whole system
“hangs”. Asking a room of people if their computer hung this week usually gives
a good show of hands, especially for Windows users, but asking people if their
brain permanently “hung” in an infinite neural loop this week is almost a no
question.
The
repetitive rocking of autism may involve neural loops cycling endlessly in
parts of the brain, but such cases are infrequent. While the brain’s “operating
system” can work over seventy years, Windows gets “old” after 2-3 years and
must be reinstalled.
The
brain, unlike the computer, does not have a clear “CPU”. In its neural
hierarchy lower sub-systems report to higher ones, but the hierarchy top, the
cortex, is divided into two hemispheres. The highest level of brain processing
is in two parts that divide up the work between them, e.g. each hemisphere
receives only half the visual field, with the left half from both eyes going
only to the right hemisphere, which also mainly controls the left body side.
Each hemisphere replicates its data to the other using the corpus callosum, a
massive 800 million nerve fiber bridge, so both hemispheres see the entire
visual field. Studies of split-brain patients, whose corpus callosum was surgically
cut, suggest that each hemisphere can independently process input and create
output, i.e. each hemisphere acts like an autonomous brain (Sperry & Gazzaniga,
1967). The sub-systems within a hemisphere seem also to have autonomy, as do
other systems like the cerebellum (psychomotor control) and mid-brain
(emotions). Unlike the computer, the brain has no single central control point,
but distributes control among
autonomous sub-systems.
A
computer design implication is to
create systems that share control on demand among autonomous sub-systems.
Local area networks illustrate the trend, and CSMA/CD (Ethernet) “ondemand” networks
have largely replaced centralized polling networks. Object orientated programming
also illustrates shared control, as program sub-units exchange messages and
take control as required, so there is no code “mainline”. The World Wide
Web is a network without central control, something almost unthinkable
twenty years ago.
A
computer-human interaction (CHI) implication is to design computer-human interactions to manage the user attention flow.
If the brain is a loose collection of autonomous sub-systems, in this “Society
of Mind” (Minsky, 1986) attention may operate like a market place, where
attention’s focus goes to the sub-system with the strongest neural potentials.
In concentration higher
sub-systems exert topdown control to direct lower ones to some focus, while in distraction lower sub-systems
exert bottom-up control to engage higher ones to attend to some peripheral
input. Which is good or bad depends on the situation, e.g. a colorful “New”
graphic at the start of a text sentence directs the user to begin reading it,
but a flashing graphic at the end of a sentence makes it difficult to read, as
one is continuously distracted to the flashing at the end.
2.
Input
Sequential
processing carries
out many instructions one after another rather than processing them
simultaneously (in parallel). While computers use pipelining and
hyper-threading, computer processing is mostly sequential due to cable and port
bandwidth limits. While supercomputers use some parallel processing, each cell
of the human retina has already begun to process boundary information before
signals leave the eye.
The
serial/parallel difference explains how people can recognize sentences in
1/10th second, faster than most computers, although a neuron event is a million-time
slower than computer event. The 1/1,000 second neuron refractory period, a
brain hardware property, allows for only 100 sequential steps in this time. No
computer code can do human pattern recognition in 100 lines. The brain’s slow
components can give a fast response using parallel processing.
While
the brain pre-processes visual input in parallel at the retinal level,
computers scan screen pixels in sequence, and printers print pixels in
sequence. The alternative to sequential processing is parallel
processing.
One
computer design implication is to increase processing power by operating in
parallel.
Parallel
super-computer arrays illustrate the power of this approach, as does the SETI
(Search for Extraterrestrial Intelligence) program where computers from around
the world parallel process signals from space. A CHI implication is to design computer-human interactions to
engage many input channels at
once, i.e. multi-media interfaces. Since people process senses in
parallel, computers should provide the same. Multi-media web sites don’t
increase information overload, e.g. a web site without depth cues merely leaves
human visual depth processors with nothing to do, which reduces the user
experience. Adding a parchment background to a screen seems to need more processing,
but users have dedicated visual processors for background textons. Adding
depth, color, texture, sound or movement to web sites gives interface designers
something for nothing, as these are always on human processing channels. Many
prefer Netscape’s big icons plus text buttons to Microsoft’s icons only buttons
because the brain processes graphics and text in parallel. Here “multi-media”
means using both graphics and text, although both are channels within the same
visual medium. Likewise color, shape, orientation, movement, texture and depth invoke
different brain processes though all are the visual medium. The concept of multi-media can be extended to mean
multi-processor, where a multi-media interface engages many neural processes.
3.
Output
Exclusive
output processing locks
output for sole access, e.g. two documents sent from different computers to a
network printer at the same time come out one after the other, not interleaved,
as each gets exclusive access. Databases also use exclusive control to avoid
the deadly embrace of a double lock. In the computer, one function works at a
time, so a software update will overwrite the previous version.
However
in the brain new systems overlay rather than replace older ones, e.g.
primitive brain stem responses still operate in adults as reflexes. Keeping
older but simpler systems has two advantages:
a.
Older systems are more reliable, and can take
over if higher systems fail, e.g. brain damage.
b.
Older systems are faster, and a fast
simple response can be better than a slow complex one, e.g. touching a hot
stove gives a reflex pull back.
The
alternative to exclusive output control is overlaid output control, where newer sub-systems
inhibit older ones, but older ones can act before the new ones can stop them.
An
implication for computer design is to overlay rather than replace when
updating. A Windows computer is somewhat layered like this, as a Word
failure usually drops the user into Windows, and Windows can revert to DOS if
one reboots via the recovery console. However Microsoft has tried to replace
DOS, rather than seeing it as a useful fallback. If Word used this principle, a
Word crash would drop users into a kernel like WordPad that would still let the
user save the current document in rich text form.
4.
Storage
Location
based storage stores
and recalls information by numbered memory locations, e.g. a disk’s side, track
and sector. While such systems can duplicate data by duplicating storage (e.g. RAID
0), this is costly, so one computer “fact” is usually stored in one place,
giving the restriction that damaging that location destroys the data held
there. Since storage capacity depends linearly on the number of locations, such
systems can report “memory full”.
In
contrast the brain never seems to report a “memory full” error, even after a
lifetime’s experience. If human memory operated like an information data
warehouse it should have a clear maximum capacity. Also, if the brain were like
a filing cabinet specific brain damage should destroy specific information.
Lashley explored this hypothesis in his well known “search for the engram.”
(Lashley, 1929). He taught rats to run a maze, then surgically removed
different cortical areas in each rat, to find the part holding the maze running
memory. He found that removing any
10% of cortex had almost no effect, and after that, maze running degraded
gradually, i.e. the amount of brain removed was more important than its location.
The conclusion of 33 years of ablation studies was that there are no particular
brain cells for particular memories.
While
modern studies show memory is not entirely equi-potential, it is clear that one
memory is not stored in only one place, i.e. brains don’t store memories as
computers do. That electrodes stimulating certain brain cells evoke particular
memories does not mean they are stored at that location, only that they can be
activated from there. Studies suggest that one memory involves many neurons,
with perhaps 1,000 to 1,000,000+ neurons per memory. Equally one neuron is involved
many memories rather than just dedicated to one. Somehow memory is stored in
the neural interconnections, which increase as the square of neuron number. As
each neuron connects to 1,000 - 10,000 others, this gives over
100,000,000,000,000 interconnections, ample capacity to store a lifetime’s
data.
Human
beings have software
Things like emotions, feelings
and reflex actions in humans which cannot be seen or touch can be regarded as
the software in human beings. More so, the human spirit is like the operating
system without which no man can exist.
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