Wednesday, 20 June 2018
Wednesday, 13 June 2018
THE COMPUTER
The term Computer, originally meant a person capable of
performing numerical calculations with the help of a mechanical computing
device. The term today means different things to different people around the
world. Some see computers as any device capable of accepting data, processes
the data and print out the results.
However, I would like to put on record that the computer is
not just any device; but it is an electronic device (meaning it depends on
electricity to function). On this note, a Computer can be said to be an electronic device (or machine) with the
ability to accept (take in) data, processes (based on some set of instructions
known as programs), stores the
processed data and capable of releasing the outcome (or result) to the outside
world as output. The output can be in the form of printouts (hard copy) or
displays on the screen (soft copy).
The foundation stone of the development of computers was
laid way back in the era before Christ. Binary arithmetic is at the core of
computer systems.
The history
of computers dates back to the invention of
ABACUS, an early computing tool in Asia in 2400BC. The invention of logarithm
by John Napier and the invention of slide rules by William Oughtred were
significant events in the evolution of computers from these early computing
devices. Here's introducing you to the ancestors of modern computers.
·
Abacus was invented in 2400 BC.
·
Pingala introduced the binary number
system, which would later form the core of computing systems.
·
Later in 60 AD, Heron of Alexandria
invented machines that could follow instructions. Who knew back then that this
idea would evolve into intelligent machines!
·
The 1600s witnessed the invention of
slide rules, the system of movable rods based on logarithms used to perform
basic mathematical calculations, and a mechanical adding machine, which in some
way, laid the foundation of modern-day calculating machines or computers.
1800s saw some remarkable feats in the history of computers.
They included:
·
A punching card system was devised
by Joseph Marie Jacquard in 1801.
·
Charles Babbage designed the first
mechanical computer in 1822 and the Analytical Engine in 1834.
·
Morse code was invented in 1835 by
Samuel Morse.
·
George Boole invented the Boolean
algebra in 1848, which would later be at the heart of programming.
If you look at how computers evolved, you will notice that first
generation computers made use of vacuum tubes. These computers were
expensive and bulky. They used machine language for computing and could solve
just one problem at a time. They did not support multitasking.
- International Business Machine (IBM) was founded in
1911.
- It was in 1937 that Alan Turing came up with the
concept of a theoretical Turing machine. In the same year, John V.
Atanasoff devised the first digital electronic computer. Atanasoff and
Clifford Berry came up with the ABC prototype in the November of 1939. Its
computations were based on a vacuum tube and it used regenerative capacitor
memory.
- Konrad Zuse’s electromechanical ‘Z Machines’,
especially the Z3 of 1941 was a notable achievement in the evolution of
computers. It was the first machine to include binary and floating-point
arithmetic and a considerable amount of programmability. Since it was
proved to be Turing complete in 1998, it is regarded as the world’s first
operational computer.
- In 1943, the Colossus was secretly designed at
Bletchley Park, Britain to decode German messages. The Harvard Mark I of
1944 was a large-scale electromechanical computer with less
programmability. It was another step forward in the evolution of
computers.
- The U.S. Army’s Ballistics Research Laboratory came up
with the Electronic Numerical Integrator And Computer (ENIAC) in 1946. It
came to be known as the first general purpose electronic computer.
However, it was required to be rewired to change its programming thus
making its architecture inflexible. Developers of ENIAC realized the flaws
in the architecture and developed a better one. It was known as the stored
program architecture or von Neumann Architecture. It got this name after
John von Neumann, who for the first time described the architecture in
1945. All the projects of developing computers taken up thereafter have
been using the von Neumann Architecture. All the computers use a ‘stored
program architecture’, which is now a part of the definition of computers.
- The U.S. National Bureau of Standards came up with
Standards Electronic/Eastern Automatic Computer (SEAC) in 1950. Diodes
handled all the logic making it the first computer to base its logic on
solid devices.
- American mathematician and engineer, known as the
'Father of Information Theory', Claude Shannon published a paper Programming
a Computer for Playing Chess, wherein he wrote about a machine that
could be made to play chess!
- IBM announced the IBM 702 Electronic Data Processing
Machine in 1953. It was developed for business use and could address
scientific and engineering applications.
Till the 1950s all computers that were used were vacuum tube
based. In the 1960s, transistor-based computers replaced vacuum tubes.
Transistors made computers smaller and cheaper. They made computers
energy-efficient. But transistors led to emission of large amounts of heat from
the computer, which could damage them. The use of transistors marked the second
generation of computers. Computers of this generation used punched cards
for input. They used assembly language.
- Stanford Research Institute brought out ERMA,
Electronic Recording Machine Accounting Project, which dealt with
automation of the process of bookkeeping in banking.
- In 1959, General Electric Corporation delivered its
ERMA computing system to the Bank of America in California.
The use of Integrated circuits ushered in the third
generation of computers. Their use increased the speed and efficiency of
computers. Operating systems were the human interface to computing operations
and keyboards and monitors became the input-output devices. COBOL, one of the
earliest computer languages, was developed in 1959-60. BASIC came out in 1964.
It was designed by John George Kemeny and Thomas Eugene Kurtz. Douglas
Engelbart invented the first mouse prototype in 1963. Computers used a video
display terminal (VDT) in the early days. The invention of Color Graphics
Adapter in 1981 and that of Enhanced Graphics Adapter in 1984, both by IBM
added 'color' to computer displays. All through the 1990s, computer monitors
used the CRT technology. LCD replaced it in the 2000s. Computer keyboards
evolved from the early typewriters. The development of computer storage devices
started with the invention of Floppy disks, by IBM again.
- In 1968, DEC launched the first minicomputer called the
PDP-8.
- In 1969, the development of ARPANET began with the
financial backing of the Department Of Defense.
Thousands of integrated circuits placed onto a silicon chip
made up a microprocessor. Introduction of microprocessors was the hallmark of fourth
generation computers.
- Intel produced large-scale integration circuits in
1971. Microprocessors came up during the 1970s. Ted Hoff, working for
Intel introduced 4-bit 4004.
- In 1972, Intel introduced the 8080 microprocessors.
- In 1974, Xerox came up with Alto workstation at PARC.
It consisted of a monitor, a graphical interface, a mouse, and an Ethernet
card for networking.
- Apple Computers brought out the Macintosh personal
computer on January 24 1984.
- By 1988, more than 45 million computers were in use in
the United States. The number went up to a billion by 2002.
The fifth generation computers are in their
development phase. They would be capable of massive parallel processing,
support voice recognition and understand natural language. The current
advancements in computer technology are likely to transform computing machines
into intelligent ones that possess self organizing skills. The evolution of
computers will continue, perhaps till the day their processing powers equal
human intelligence.
Friday, 30 March 2018
COMPARISON BETWEEN A COMPUTER AND A HUMAN BEING
Computer Peripherals compared to
Human Body
It has been noted that a computer has the main parts and
peripherals. These parts and peripherals work together to make the computer
perform tasks or solve a particular problem. The human body is composed of
cells into tissues into organs then into systems. Same also implies a computer,
it is all based on circuitry cells working in a logical way to make the
computer a useful device to man. Just like the parts of our body are very
important to us since they help us in doing our work and enable us to communicate
with one another, the computer parts also aid communication process between the
computer system itself and the user.
Similarities between the Parts
HEART vs Central Processing Unit
(CPU): It controls every activities of the
computer. Also responsible for the processing of data into information just
like the heart pumping blood round the body.
BRAIN vs Random Access Memory (RAM):
This stores data and information
temporarily on a computer. It is also responsible for the starting up of a
computer and running of programs. It's what a computer uses to remember things.
NERVOUS SYSTEM vs Motherboard: This is a printed panel of physical arrangement in a
computer that contains the computer's basic circuitry and components. It's like
a communication channel between every parts and components of the computer
system.
BRAIN vs Hard Disk: This is a secondary storage on a computer used to back-up
data and information. It is used to write information for future reference. You
will agree with me that the human brain is incomparable.
MUSCLES vs BUS: This is a collection of wires through which data is
transmitted from one part of a computer to another. It is also a communication
system that transfers data between components inside a computer or between
computers.
MOUTH vs Speaker/Printer: Both are output devices. They produce what the computer
needs to give out.
HANDS vs Mouse/Keyboard: Both are input devices. They are used to send in
instructions and information into the computer.
EYES vs Web cam: Web cam detects light and sends signals through the optic
lens to the visual and the computer to the CPU. Just exactly like how the eyes
works sending visual signals to the brain through optic nerves.
EARS vs Microphone: Microphone receives sound waves and sends it into the
computer for processing. Ears are used for recognition.
FACE vs Monitor: This is an output device. It has a screen which it uses to
display what the computer is doing or how it feels. Just like the human face
shows different expressions.
SKIN vs System Casing: This
gives the computer a definite shape. It defines a computer telling us more
about it, how it responds to the conditions around. Same implies the human
skin, it defines the human body.
Differences
1. Computers
can only follow instructions and patterns made by a programmer, while the brain
behaves freely using reasoning and common sense.
2. It
is impossible for the brain to function without emotions while computers only
act under the logic.
3. Processing:
The human brain adapts to new circumstances and learn new ideas faster than computer.
4. Repair:
Like all machines, computer is much
easier to repair than the human body.
5. Updates:
The computer can be continuously updated and evolve with the development of
technology, while the human brain cannot be updated.
6. Memory:
Computers can continue to store memories as they add more RAM. The information
is never lost and the computer also stores information in a more orderly way than
the human brain.
The operations of human beings with
respect to the processing of information
Brains can be
compared to computers as information processors, since:
1.
Neurons
are on/off devices that can represent digital information.
2.
The
neuron threshold effect allows logic gates (McCulloch & Pitts, 1943)
3.
The
brain has input/output channels (the senses) as a computer does.
4.
The
brain works by electricity as computers do.
5.
As
a computer has many transistors so the brain has many neurons (about 1010,
more than there are people in the world)
The brain is the organ where
processing of information takes place in human beings. Comparison is made
between how computers process data with how the brain processes the senses to
combine their strengths, not to decide which is “better”. This has implications
for:
·
Computer Design - to improve
computer design. While
computer systems evolved over about 60 years, the brain has evolved over
millions of years, and was rigorously beta tested over many lives. It probably
embodies useful design principles.
·
Computer-human interaction (CHI) Design - to improve
interface design. Computer
success often depends on it human interaction, and knowing how people process
information can improve this.
Computer vs.
Human Information Processing
A systems theory approach can be
used (Bertalanffy, 1968) to contrast computer and human information processing.
A processing system, whether computer or brain, is presumed composed of
processors, whether computer or cognitive, that receive input from sensors or
ports, and send output to effectors or peripherals. The following discussion
applies whether the system is physical (hardware) or informational (software).
Von
Neumann Computers
While the brain’s design is
relatively consistent between people due to genetics, a computer’s design is
whatever its designers choose it to be. In the following, “the computer” refers
to computers whose design derives directly from Von Neumann’s original
architecture, which encompasses the vast majority of computers in use today. In
his original design, Von Neumann made certain assumptions to ensure valid
processing:
1.
Control: Centralized. Processing is
directed from a central processing unit (CPU).
2.
Input: Sequential. Input channels
are processed in sequence.
3.
Output: Exclusive. Output resources
are locked for single use.
4.
Storage: Location based. Information is
accessed by memory address.
5.
Initiation: Input driven. Processing is
initiated by input.
6.
Self-processing: Minimal. System does
not monitor or change itself.
Each of the above is not a yes/no
dichotomy but a proposed continuum, with computer and brain at opposite ends,
e.g. a computer’s “parallel port” has more bit lines than its “serial port”, but
both are far removed from the massively parallel signals carried by millions of
optic nerve fibers in the human brain. While modern computers have dual-core
chips and multi-channel processing, this decentralization is relatively little
compared to the brain.
1.
Control
Centralized
control means
all processing ultimately originates from and returns to a central processing
unit (CPU), even if that unit delegates work to sub-processors. Computers have
a CPU for control reasons,
so the computer always knows exactly where, in processing terms, it is up to. However
a disadvantage is that if the central unit fails, the whole system fails. On a
hardware level, if the CPU stops so does the computer. On a software level, if
the operating system enters an infinite processing loop, the whole system
“hangs”. Asking a room of people if their computer hung this week usually gives
a good show of hands, especially for Windows users, but asking people if their
brain permanently “hung” in an infinite neural loop this week is almost a no
question.
The
repetitive rocking of autism may involve neural loops cycling endlessly in
parts of the brain, but such cases are infrequent. While the brain’s “operating
system” can work over seventy years, Windows gets “old” after 2-3 years and
must be reinstalled.
The
brain, unlike the computer, does not have a clear “CPU”. In its neural
hierarchy lower sub-systems report to higher ones, but the hierarchy top, the
cortex, is divided into two hemispheres. The highest level of brain processing
is in two parts that divide up the work between them, e.g. each hemisphere
receives only half the visual field, with the left half from both eyes going
only to the right hemisphere, which also mainly controls the left body side.
Each hemisphere replicates its data to the other using the corpus callosum, a
massive 800 million nerve fiber bridge, so both hemispheres see the entire
visual field. Studies of split-brain patients, whose corpus callosum was surgically
cut, suggest that each hemisphere can independently process input and create
output, i.e. each hemisphere acts like an autonomous brain (Sperry & Gazzaniga,
1967). The sub-systems within a hemisphere seem also to have autonomy, as do
other systems like the cerebellum (psychomotor control) and mid-brain
(emotions). Unlike the computer, the brain has no single central control point,
but distributes control among
autonomous sub-systems.
A
computer design implication is to
create systems that share control on demand among autonomous sub-systems.
Local area networks illustrate the trend, and CSMA/CD (Ethernet) “ondemand” networks
have largely replaced centralized polling networks. Object orientated programming
also illustrates shared control, as program sub-units exchange messages and
take control as required, so there is no code “mainline”. The World Wide
Web is a network without central control, something almost unthinkable
twenty years ago.
A
computer-human interaction (CHI) implication is to design computer-human interactions to manage the user attention flow.
If the brain is a loose collection of autonomous sub-systems, in this “Society
of Mind” (Minsky, 1986) attention may operate like a market place, where
attention’s focus goes to the sub-system with the strongest neural potentials.
In concentration higher
sub-systems exert topdown control to direct lower ones to some focus, while in distraction lower sub-systems
exert bottom-up control to engage higher ones to attend to some peripheral
input. Which is good or bad depends on the situation, e.g. a colorful “New”
graphic at the start of a text sentence directs the user to begin reading it,
but a flashing graphic at the end of a sentence makes it difficult to read, as
one is continuously distracted to the flashing at the end.
2.
Input
Sequential
processing carries
out many instructions one after another rather than processing them
simultaneously (in parallel). While computers use pipelining and
hyper-threading, computer processing is mostly sequential due to cable and port
bandwidth limits. While supercomputers use some parallel processing, each cell
of the human retina has already begun to process boundary information before
signals leave the eye.
The
serial/parallel difference explains how people can recognize sentences in
1/10th second, faster than most computers, although a neuron event is a million-time
slower than computer event. The 1/1,000 second neuron refractory period, a
brain hardware property, allows for only 100 sequential steps in this time. No
computer code can do human pattern recognition in 100 lines. The brain’s slow
components can give a fast response using parallel processing.
While
the brain pre-processes visual input in parallel at the retinal level,
computers scan screen pixels in sequence, and printers print pixels in
sequence. The alternative to sequential processing is parallel
processing.
One
computer design implication is to increase processing power by operating in
parallel.
Parallel
super-computer arrays illustrate the power of this approach, as does the SETI
(Search for Extraterrestrial Intelligence) program where computers from around
the world parallel process signals from space. A CHI implication is to design computer-human interactions to
engage many input channels at
once, i.e. multi-media interfaces. Since people process senses in
parallel, computers should provide the same. Multi-media web sites don’t
increase information overload, e.g. a web site without depth cues merely leaves
human visual depth processors with nothing to do, which reduces the user
experience. Adding a parchment background to a screen seems to need more processing,
but users have dedicated visual processors for background textons. Adding
depth, color, texture, sound or movement to web sites gives interface designers
something for nothing, as these are always on human processing channels. Many
prefer Netscape’s big icons plus text buttons to Microsoft’s icons only buttons
because the brain processes graphics and text in parallel. Here “multi-media”
means using both graphics and text, although both are channels within the same
visual medium. Likewise color, shape, orientation, movement, texture and depth invoke
different brain processes though all are the visual medium. The concept of multi-media can be extended to mean
multi-processor, where a multi-media interface engages many neural processes.
3.
Output
Exclusive
output processing locks
output for sole access, e.g. two documents sent from different computers to a
network printer at the same time come out one after the other, not interleaved,
as each gets exclusive access. Databases also use exclusive control to avoid
the deadly embrace of a double lock. In the computer, one function works at a
time, so a software update will overwrite the previous version.
However
in the brain new systems overlay rather than replace older ones, e.g.
primitive brain stem responses still operate in adults as reflexes. Keeping
older but simpler systems has two advantages:
a.
Older systems are more reliable, and can take
over if higher systems fail, e.g. brain damage.
b.
Older systems are faster, and a fast
simple response can be better than a slow complex one, e.g. touching a hot
stove gives a reflex pull back.
The
alternative to exclusive output control is overlaid output control, where newer sub-systems
inhibit older ones, but older ones can act before the new ones can stop them.
An
implication for computer design is to overlay rather than replace when
updating. A Windows computer is somewhat layered like this, as a Word
failure usually drops the user into Windows, and Windows can revert to DOS if
one reboots via the recovery console. However Microsoft has tried to replace
DOS, rather than seeing it as a useful fallback. If Word used this principle, a
Word crash would drop users into a kernel like WordPad that would still let the
user save the current document in rich text form.
4.
Storage
Location
based storage stores
and recalls information by numbered memory locations, e.g. a disk’s side, track
and sector. While such systems can duplicate data by duplicating storage (e.g. RAID
0), this is costly, so one computer “fact” is usually stored in one place,
giving the restriction that damaging that location destroys the data held
there. Since storage capacity depends linearly on the number of locations, such
systems can report “memory full”.
In
contrast the brain never seems to report a “memory full” error, even after a
lifetime’s experience. If human memory operated like an information data
warehouse it should have a clear maximum capacity. Also, if the brain were like
a filing cabinet specific brain damage should destroy specific information.
Lashley explored this hypothesis in his well known “search for the engram.”
(Lashley, 1929). He taught rats to run a maze, then surgically removed
different cortical areas in each rat, to find the part holding the maze running
memory. He found that removing any
10% of cortex had almost no effect, and after that, maze running degraded
gradually, i.e. the amount of brain removed was more important than its location.
The conclusion of 33 years of ablation studies was that there are no particular
brain cells for particular memories.
While
modern studies show memory is not entirely equi-potential, it is clear that one
memory is not stored in only one place, i.e. brains don’t store memories as
computers do. That electrodes stimulating certain brain cells evoke particular
memories does not mean they are stored at that location, only that they can be
activated from there. Studies suggest that one memory involves many neurons,
with perhaps 1,000 to 1,000,000+ neurons per memory. Equally one neuron is involved
many memories rather than just dedicated to one. Somehow memory is stored in
the neural interconnections, which increase as the square of neuron number. As
each neuron connects to 1,000 - 10,000 others, this gives over
100,000,000,000,000 interconnections, ample capacity to store a lifetime’s
data.
Human
beings have software
Things like emotions, feelings
and reflex actions in humans which cannot be seen or touch can be regarded as
the software in human beings. More so, the human spirit is like the operating
system without which no man can exist.
References
Adedan
Computer Technology: A blog posted on Wednesday November 25, 2015.
Bertalanffy, L.
v. (1968). General System Theory. New York: George Braziller Inc.
Chomsky, N.
(2006). Language and Mind (3rd ed.). Cambridge: Cambridge University
Press.
Hardin, G.
(1968). The tragedy of the commons. Science, 162, 1243-1248.
Hogg, M. A.
(1990). Social Identity Theory: Springer-Verlag New York.
https://prezi.com/ebsqzqwvrkml/comparison-between-the-human-brain-and-the-computer/
posted by Angie
Vanessa Samboni Rojas on 6 April 2014.
Kurzweil, R.
(1999). The Age of Spiritual Machines. Toronto: Penguin Books.
Langer, E. J.
(1975). The illusion of control. Journal of Personality and Social
Psychology, 32, 311-328.
Lashley, K. S.
(1929). Brain Mechanisms and Intelligence. New York: Chicago University
Press.
Lorenz, E. N.
(1963). Deterministic nonperiodic flow. Journal of the Atmospheric Sciences,
20, 130-141.
Marr, D. (1982).
Vision. New York: W. H. Freeman.
Maturana, H. R.,
& Varela, F. J. (1998). The Tree of Knowledge. Boston: Shambala.
Mayr, O. (1970).
The Origins of Feedback Control. Cambridge: MIT Press.
McCulloch, W.
S., & Pitts, W. (1943). A logical calculus of the ideas immanent in nervous
activity. Bulletin of Mathematical Biophysics, 5, 115-133.
Minsky, M. L.
(1986). The Society of Mind. New York: Simon and Schuster.
PCMagazine.
(2001). 20th Anniversary of the PC Survey Results. Available:
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Penrose, R.
(1994). Shadows of the Mind. Oxford: Oxford University Press.
Skinner, B. F.
(1948). 'Superstition' in the pigeon. Journal of Experimental Psychology, 38,
168-172.
Sperry, R. W.,
& Gazzaniga, M. S. (1967). Language following surgical disconnection of the
hemispheres. In C. H. Millikan & F. L. Darley (Eds.), Brain Mechanisms
Underlying Speech and Language. USA: Grune & Stratton.
Whitworth, B.
(2005). Polite Computing. Behaviour & Information Technology, 5,
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Gallupe, B., & McQueen, R. (2001). Generating agreement in
computer-mediated groups. Small Group Research, 32(5), 621-661.
Thursday, 22 March 2018
THE VALUE OF TIME
Once upon a TIME, Satan and his
Board of Directors were concerned over the fact that their business was not
booming, and they wanted to have many customers. He decided to ask how possible
it will be to have many clients, and a huge reward goes to the person who can
find a solution to the problem.
One dwarf demon jumped up and said “I will go back to earth and convince the
people that there is no heaven”. Satan answered “fool; the people won’t believe you because they know there is heaven”.
Another fat, huge and ugly demon
responded, “I will tell them there is no
hell”. Satan replied, “Idiot; that
will not work as the people are aware that there is hell”.
The debate continued in search for
the solution to the lingering problem about poor customers in hell (Satan’s
business empire).
A wise, old, black veteran, slim
demon, looking haggard at the back stood up and exclaimed, “If you allow me to go back to earth, I can fill this place in just a
second” the wicked old veteran laughed, to the amazement of the Board
Members, why was he laughing and insulting them as dull and illiterate board
members who can’t even suggest something of importance to the progress of
Satan’s kingdom? The dangerous wicked old black veteran demon finally shouted, “I will tell them: ‘There is TIME’, there is
no hurry, let them enjoy and have merriment”. Satan rose from his throne
and clapped; soon afterwards the board members shook their heads in affirmation
for a good idea and applauded the old wise veteran demon.
Guess what the reward was!
TIME remains a mystery and the best
gift God has for humanity, seconds go by, minutes tickle and hours soon gone
past, comes day and night, then it’s a month, year, decade, generation,
jubilee, century and millennium. We complained “There is no TIME”, when
actually we do not value TIME and appreciate God for the TIME He has given us.
A French Proverb goes thus “All the
treasures of the earth cannot bring back one lost moment”.
Surely, TIME remains a virtue that
every being most value. People who had changed the world valued all the best
opportunities they had, and today we hope to be like them, we call their names
often. From Neil Armstrong who was the first man to land on moon to Thomas Alva
Edison, a great inventor, who failed as much as 1000 times in his experiment to
Abraham Lincoln who had failed in his business yet he became American best
President, Sir Isaac Newton, Michael Faraday, Nelson Mandela, Mother Theresa of
Calcutta, Helen Keller, Marie Curie, and host of others who never looked at
TIME as too short, or too long to achieve laurels. One thing common about them
is that; they valued their TIME, irrespective of the field they find
themselves. ‘You can succeed’ says Sumbye Kapena, no matter the wrong
personality type, barriers and infirmities, just value the best opportunity of
TIME you have, and live a foot print for generations to appreciate God, and
then your name will be crested in gold, so said these quotes “TIME is a coin of
your life, it is the only coin you have, and only you can determine how it will
be spent. Be careful lest you let other people spent it for you” – Carl
Sanburg.
“Until you value yourself, you won’t
value your TIME, until you value your TIME you will not do anything with it” –
M. Scott Peck
The wise old veteran demon’s adage
“There is TIME” has become the source of our failures today, and that is why he
rules the world.
Hence, the beautiful Proverb that is
poetic:
- Take TIME to laugh, it is the music of the soul;
- Take TIME to think, it is the music of power;
- Take TIME to play, it is the source of perpetual youth;
- Take TIME to read, it is a fountain of wisdom;
- Take TIME to pray, it is the greatest power on earth;
- Take TIME to love and be loved, it is God given privilege;
- Take TIME to be friendly, it is the road to happiness;
- Take TIME to give, it is too short a day to be selfish;
- Take TIME to work, it is the price to success.
(IRISH PROVERB)
It is a fact of life, that there are
two categories of people in the world that visualize TIME: Negative people and
Positive people. Negative people are those who are tremendously affected by
TIME, as such they waste TIME to gossip, fight, being jealous, envy, greedy,
keeping malice and are entangle to vices. These people will waste TIME to
satisfy their whims and fancies. On the other hand, Positive people are those
who value their TIME and try to make the world a better place for us to live,
their virtues are humility, obedience, patience, peaceful, trusting in God, courage,
etc.
“TIME wait for no one”. This is the
TIME, act now; master TIME, conquer TIME, and you can change the world.
Finally, “Life can be an
unpredictable destination or existence which is never completed no matter how
programmed, but the wise live it to the fullest till the unknown comes” – S.I.
Onuoha. Therefore, let us set our priorities right by doing the right things at
the right TIME, at the right place, with the right intention, then the success
of our destiny is determined. TIME management is a priority in our scale of
preference and as such we must be conscious of the amount of time we spent on
specific activities.
Pertinent question that should ring
in our minds are:-
·
How do I spend my TIME each day? {as
a student, teacher, parent}
·
How do I allocate TIME in my
activities? {sleep, prayers, studies, siester, recreation, etc}
·
Do I have self-examination before I
sleep? {an unexamined life is worth not living, says a Philosopher}
Our success depend on our TIME
management and our failures depend on our abuses of TIME, have a Daily TIME
Planner on each of your activities and the ladder to success is determined.
Our attitudes controls our lives,
attitudes are secret power, working twenty-four hours a day. For good or bad,
it is of paramount importance that we control this great force.
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